![]() At that point in history it was that Japanese who were the far superior bowmen as regards single shooters. The Japanese would often fire a noisemaker arrow designed to gain the attention of the kami (gods) warning them to take heed as a warrior was about to commit a brave act that deserved notice. The Japanese in 1274 were precision bowmen who chose single individual targets rather than launching massive arrow volleys. That many arrows you are going to hit something. Mongols would blanket the sky with arrows and let chance be the guiding factor. It isn't that the Mongols did not have good archers during that time but they employed bows in a wholly different manner. Sony is proving this idea that all teams are not just one trick ponies, I think Sony as a publisher has basically proved that any damn development team could actually create a new idea or even a different genre than what they have previously done if you just give them a damn chance. If a team could go for making Corridor first person shooters to an open world 3rd person RPG while winning multiple Awards and selling millions of units are pretty damn sure you could give faith in this team to one day create such a concept. For all we know these guys would make an amazing linear experience. I mean consider after Syphon Filter or MLB the show you might have made the same comment about Sony Bend. You don't know what this team is capable of. ![]() I mean I said this for a long time but you don't really know what a developer's capable of until they make an amazing game I mean some of the greatest developers in gaming had their first games as pretty forgettable titles so consider you might have said the same thing about Gorilla Games. ![]() After the PlayStation 1, it was like Sony completely understood that it was definitely necessary to have an open world game in your lineup consider the PlayStation 2 had the getaway the PlayStation 3 had the infamous Series in PlayStation 4 has Horizon zero Dawn, days gone ghost etc (I also understand I'm missing a few this is just for example) I feel this agreement sort of allows them to have development teams make whatever they feel like it while also allowing them to have a diverse lineup without having to really force a developer to do a concept maybe they don't like. You do get a slightly different conversation with Yuna though.I don't actually think that's the case I actually believe they will like making open world games but I also believe that Sony Computer Entertainment as a publisher is completely fine allowing them to if they feel they want to fill in open-world void so why not allow the team to create the concept that they enjoy making? In this way they never feel that they need to force any developer to do any concept they don't really feel like it. You’ll also again earn a new color dye for your Ghost armor, but this time it’s called Vow of Vengeance and is a lovely shade of red instead.Įverything is largely the same beyond your new outfit color and the location of Jin’s new crib. You’ll also get some final words with Yuna.Īfter declaring that he has no honour, Jin walks away from Lord Shimura, accepting his final fate as The Ghost.Īfter the credits he’ll once again be in his new bachelor shack, but this time it’s labelled Tradition’s End and is placed next to Omi Monastery. You’ll also notice that you’ve now unlocked a new white color scheme for your Ghost Armour called ‘Righteous Punishment’. After the credits, Jin will be in his new place of residence labeled Dawn Refuge just slightly west of the Mamushi Farmstead. If you decide the samurai path is for you Jin will kill Lord Shinmura, achieving some form of final reconciliation. Select one of the following (don't worry! You're asked to confirm it one last time so there's no way you'll accidentally select the wrong thing). Return to your true samurai ways and kill him with honour, or walk away, adopting the mantle of Ghost permanently. After your final showdown with Lord Shimura, Jin’s Uncle presents a final choice for Jin.
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